Archives Posts

Monster REVS

May 14th, 2009 by Rw Liebenberg

Monster Revs

Truly the most exiting project I have ever worked on. Let's see, to start of with, a Papervision 3D Monster Truck racing game... excuse me while I take a minute to consolidate myself....

Challenging it was yes, but working on such a project with such a awesome team at HelloComputer (were I work) was a hard yet fulfilling start to 2009. The site was build for the PlayUk Lottery as a mechanism to distribute vouchers and support the overall campaign.

The truck was modeled in Maya, exported as Collada and and used in PV3D. To achieve the great looking textures for the truck, they were baked in Maya, this allowed us to have great detail without using dynamic lighting materials which uses much more processor power than normal BitMapMatererials.

Have fun playing the game, racing, drifting and jumping corners.... Space is for jumping.NumPad 1-9 does some cool view changes. It's a shame we could not use some of the F keys.. ;-)  ;-)

http://www.ownthemud.com/

Filed under games, papervision3D, AS3 having 1 Comment »

Archives Posts

Cups Of Glory

May 14th, 2009 by Rw Liebenberg

House Of Coffees, Cups Of Glory game

Another little game site I worked on in early 2009. Coffee is a critical part of my day and I had great fun working on a game were you had to build your own types of coffee. Including Cappuccino's, Cafe Latte's, Filter Coffee's and Espresso's. The most interesting part was to create mechanisms to simulate each process in the making of a coffee. Selecting the blend is the first one, were you have to select your blend according to the order you have received. Adding coffee, just stop the moving bean in the middle. Adding milk, balance to poor and fill your cup. Frothing, mmm, those frothing cups can be quite tricky to manage. TIP! slow mouse moments...

This game was build to promote the different types of Blends that House of Coffees have to offer.

Filed under games, Design, AS3 having No Comments »