Archives Posts

Monster REVS

May 14th, 2009 by Rw Liebenberg

Monster Revs

Truly the most exiting project I have ever worked on. Let's see, to start of with, a Papervision 3D Monster Truck racing game... excuse me while I take a minute to consolidate myself....

Challenging it was yes, but working on such a project with such a awesome team at HelloComputer (were I work) was a hard yet fulfilling start to 2009. The site was build for the PlayUk Lottery as a mechanism to distribute vouchers and support the overall campaign.

The truck was modeled in Maya, exported as Collada and and used in PV3D. To achieve the great looking textures for the truck, they were baked in Maya, this allowed us to have great detail without using dynamic lighting materials which uses much more processor power than normal BitMapMatererials.

Have fun playing the game, racing, drifting and jumping corners.... Space is for jumping.NumPad 1-9 does some cool view changes. It's a shame we could not use some of the F keys.. ;-)  ;-)

http://www.ownthemud.com/

Filed under games, papervision3D, AS3 having 1 Comment »

Archives Posts

Paperworld3D

April 4th, 2008 by Justin

Just read this on RockOnFlash, amaaaaazing.

"PaperWorld3D is a Realtime 3D Multi-User Application Framework built for the Flash Platform."

and.....it's opensource

* Creating modular game components which can be created, shared, edited, updated and extended by anyone with some knowledge of flash.

* Skinning mechanism allows designers to create new or replace exisiting graphical assets wihout touching any code.

* Multi-lingual content, allows users to choose a language to view the game in and switch languages at run-time.

* Connecting to and communicating with Red5 to allow multiplayer interaction and communication, database access or connection to any other application running on your server.

* AI - Steering Behaviours, Decision Making etc. etc. allow you to create complex behaviours for NPCs.

Filed under papervision3D, 3d, AS3 having No Comments »